Power Capsule
Spell Normal

Power Capsule

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Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 2, 2026
24± 6/ 100
Power Score
Intrinsic 31
Deck 31

Power Capsule — Power Evaluation

Final Score: 24 ± 6 · Confidence: Medium

  • Intrinsic: 31 · Deck: 31 · Meta: provisional
  • Primary role: Utility · Secondary: Combo enabler

Why it scores here

Power Capsule scores low because it is a hard-conditional Normal Spell that cannot be activated without a face-up Victory Viper XX03 already on the field, making it a severe garnet in every hand where that monster is absent. Within its narrow home it provides a meaningful extra activation of one of Victory Viper's battle-triggered effects — such as Special Summoning an Option Token or destroying a Spell/Trap — without requiring a successful attack, which has genuine utility inside the archetype. However, its complete lack of generic utility, zero body value as a Spell, and total dependence on a single fringe monster keep the score well below average. ATK, DEF, rarity, and view count played no role in this evaluation.

Axis scores

Axis Score Evidence
Accessibility 22 Activation requires a face-up Victory Viper XX03 on the field with no independent searcher for Power Capsule itself evident in the evidence, making it a dead draw whenever VV is absent (verified from card text).
Combo & Conversion 35 Copying one of Victory Viper's effects such as Special Summoning an Option Token can extend plays within the archetype, but this is text-only inference with zero recorded combo board appearances (inferred).
Resource Economy 40 Granting an additional activation of Victory Viper's battle-triggered effect without requiring actual combat success provides a mild half-plus in resource advantage within the archetype's typical lines (inferred).
Effect & Interaction 25 Victory Viper XX03 possesses a Spell/Trap destruction effect that Power Capsule could copy, providing limited one-shot removal, but the card offers no hand disruption and no direct opponent interaction independently (inferred).
Material Utility 8 Power Capsule is a Normal Spell that resolves and moves to the GY with no body, no material function, no level, and no GY recursion value whatsoever (verified).
Resilience & Flexibility 18 The card is strictly mono-purpose — completely dead outside Victory Viper XX03 decks and dead mid-game if VV is off the field — with no recovery capability or cross-archetype flexibility (verified).
Deck-Building Efficiency 22 Observed at an average of 2.5 copies across 4 narrow Victory Viper decks; it is a hard garnet in any opening hand without VV on board and cannot be splashed outside its dedicated home (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Combo enabler. Intrinsic ≈ 31, Deck ≈ 31, Meta = provisional. Modifiers: Severe garnet (-5); Narrow archetype lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Allows Victory Viper XX03 to trigger its battle-conditional effects without needing a successful attack
  • Consistently run at 2-3 copies in its dedicated home, confirming a real role within the archetype
  • Legal in all four major formats: TCG, OCG, MasterDuel, and DuelLinks

Weaknesses

  • Complete dead draw without Victory Viper XX03 face-up on the field
  • Zero utility outside the Victory Viper / Gradius archetype cluster
  • No body, no GY value, and no material function as a Normal Spell
  • The host archetype itself is fringe-tier and sees minimal competitive play

Counters / choke points

  • Removing or negating Victory Viper XX03 before Power Capsule resolves
  • Ash Blossom & Joyous Spring if the copied effect triggers a Special Summon or search
  • Solemn Judgment or any Spell negation that stops activation

Best use

Extra effect activation for Victory Viper XX03, bypassing the battle-trigger requirement to generate Option Tokens or removal. Decks: Victory Viper XX03, Gradius, B.E.S.. Suggested copies: 2.

Evidence & gaps

  • Verified: Requires face-up Victory Viper XX03 on the field to activate (card text); Copies one selected effect of Victory Viper XX03 as this card's effect (card text); Normal Spell — no body, no GY value, no material function (card text); Legal in TCG, OCG, MasterDuel, and DuelLinks (formats field); Appears in all 4 sampled decks at an average of 2.5 copies (deck data)
  • Observed: 100% co-occurrence with Victory Viper XX03 across all 4 decks confirming hard dependency (deck data top partners); 75% of appearances in Junk/DuelLinks archetype context, 25% in B.E.S. (deck data archetypes)
  • Inferred: Provides extra Option Token generation or ATK/Spell-Trap removal without requiring a successful attack (text inference from VV archetype knowledge); Acts as a combo extender within Victory Viper strategies by replicating battle-triggered effects during the main phase; Running 2-3 copies suggests deck builders value multiple activations per game
  • Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — archetype role inferred from deck partners only No banlist token — assumed 3 copies unlimited in all formats No usage statistics (StatisticsCard) — archetype inclusion inferred from 4-deck sample only Victory Viper XX03 full effect text not present in evidence — its exact selectable effects inferred from archetype context and partner list











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